Gotta ask, is this compatible with the new official Doom + Doom 2 release? I'm guessing it's a no if it requires something specific to GZDoom, but might as well ask so nobody else has to.
I played the Legacy edition in 2020 and I really liked it. But now, with the release of the Remastered edition, you can immediately forget about it! It feels better and more enjoyable to play through. Therefore, I recommend playing the Remastered edition right away! I also wrote a review describing the difference between Legacy and Remastered.
But I have a question for Batandy: «Why didn't you add the Super Golden Souls addon for the Legacy edition to the page?» InRemasteredyouadded,but not in the original.
Hi, thank you very much, I'm glad you like the new version!
To answer your question, while the Super Golden Souls levels have been officialized in the remastered (and also slightly altered to match the "original" set of levels), I didn't make the legacy Super Golden Souls addon, so it isn't on this page simply put because it isn't mine.
Yes, I am aware that you did not create that mini-addon, but «salahmander2» (or «salahmander», it does not matter).
But it's weird... If he allowed Super Levels to be added to the Remastered edition, then why didn't he allow it to be added to the Legacy edition? Although, he probably didn't want the page on ZDoom to become less active.
It's actually completely on me, as I said earlier, I didn't make the addon. Yes, I supervised the inclusion of the levels in Remastered and by working with Salahmander we changed them as well so they were consistent with my set of levels, but that's also the reason why, I was personally handling the inclusions of the levels in Remastered.
On the other hand, I had no involvement with Super Golden Souls aside from answering a few questions from Salahmander back when he was working on the set in the first place, so it's not something I'd add, even with permission, to my itch page, since it's the page of projects that I personally worked on.
If you play Super Golden Souls and Remastered's SGS levels, you'll notice a couple of differences, some of those are Salahmander's, some I personally worked on, we actively worked together to put them in officially.
A copy of Doom2.wad and Ultimate Doom Builder is all you need for now, start there, experiment, make some maps, suck at it till you get good.
After you got mapping sorted out, get SLADE editor, check the zdoom wiki (it'll be your best friend throughout your modding journey) and start writing your own custom entities using original ones as a template, the more you learn to wrangle the code, the more you'll know how to make completely custom stuff as you go on.
I also suggest you to join this discord group called "The Entryway" created by James Paddock of Adventures Of Square fame, there's a lot of sections where you can share your work, ask for people to playtest, ask for help in case you're stuck on something. Here's the link: https://discord.gg/Ascc59b
James also has made a tutorial that teaches you how to make a simple doom map:
If you search for doom modding tutorials on youtube, there's an endless amount of videos you can watch to get you started.
it says this
SYSTEM INFO
OS: Microsoft Windows 10 Home Single Language
GPU: Intel(R) HD Graphics 3000
UDB: R4188
Platform: x64
EXCEPTION DETAILS
Could not create render device: No OpenGL 3.2 support found (error code 1282)
em CodeImp.DoomBuilder.Rendering.RenderDevice.CreateDevice() na c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:linha 144
em CodeImp.DoomBuilder.Rendering.RenderDevice..ctor(RenderTargetControl rendertarget) na c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:linha 50
em CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) na c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:linha 270
em CodeImp.DoomBuilder.General.NewMap() na c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:linha 1141
em CodeImp.DoomBuilder.Actions.Action.Begin() na c:\build\UltimateDoomBuilder\Source\Core\Actions\Action.cs:linha 269
em CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) na c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:linha 424
em CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) na c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:linha 462
em System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
em System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
em System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
em System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
em System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
em System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.ToolStrip.WndProc(Message& m)
em System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Well, I liked this mod a lot, but haunted mansion was the end point for me. I figured out how to reach last red coin in the end of endless corridor, but it's very boring to pass it.
Congrats to you and your collaborators for making such a quality mod! The weapons are punchy and the map designs are so much fun; each level is packed with gorgeous scenery and exciting new gameplay twists. Laughed my ass off at the giant bouncy section in Starry Night. Looking forward to getting lost in Golden Souls 2!
What a mod! I saw golden souls 3 on twitter. Was really interested in trying out the series. Never played doom 2 before. But I gotta say it holds up today really well. This game actually keeps my attention rather than a lot of boomer shooters out currently. Great job and thanks for getting me into doom 2. I'll definitely be trying out more mods.
From the look of it, it's not loading vanilla Doom 2 assets correctly, make sure the DOOM2.wad you're using with the mod is not the BFG edition version, and also is not edited
bro it was mixing mario 64 with doom not making a masterpiece you don't know how I enjoyed this about the starry night level of van gogh's painting seriously you did a good job
Which coin are you talking about specifically? Are you running? It is recommended to have always run enabled otherwise you will not be able to make most of the jumps.
Hello, I'm currently playing your mod, and I want to ask how to fully look down in any doom level, you see I'm trying to play the free-falling level and I can't to seek to look down fully to see the incoming coins, so can you tell me how to do that. Thanks
That was a great mod! I liked the new weapons and enemies, and the levels were awesome too, though some of the platforming was annoying. Gonna play the Golden Souls 2 and 3, too!
I remember getting all the way to the end and then being like 1 or 2 souls short to climb the endless staircase even though i seemingly completed all normal levels. I assumed the mod just wasnt finished or something or was i just really really stupid back then?
The fact that you jump too high makes me think that you've got a conflicting addon that replaced the player class and possibly other things, double check that you're not running the game with other mods or addons, if necessary, put gzdoom and doom2.wad in a new folder and let it generate a fresh config and try running the game from there
I completed this last year (2022) in March 100% and it was okay. Was kinda bummed out there where no custom enemies. Will check out Part 2 and maybe 3. in the future DOOM Mods are in general something i avoid if there is no custom enemies to fight and custom weapons to use.
how do i fix the fact that some textures in the game are missing like walls having black textures or platforms becoming missing due to the missing textures?
Hello, I'm playing it and it's great, I only have a problem when I have a number of stars equal to or greater than that required by a door, this does not allow me to enter until I go through the level (or store) until I enter the previous levels. Is this an error or bug in my game?
Both Final Doom and Doom 2 are separate games with their own unique content. To run a specific mod or map, you usually need the corresponding base game wad file. So, if you're interested in playing mods designed for Final Doom, you'll usually need the Final Doom mod. Likewise, if the mod is designed for DOOM 2, you'll need a DOOM 2 wad.
The mod must be matched to the correct base gamepad to ensure compatibility and the desired gameplay experience.
Truly one of the best mods I ever played! Even better remastered! But do miss that charged punch that gibbed imps, any possible update to add the charged punch for the remastered?
Hello, the charged punch is only featured in GS2 and GS3, I didn't put it here because I wanted to keep the way it worked back with the original GS release, these fists do however make enemies drop armor points on death.
I've finished The Golden Souls Remastered at almost 100%. I've killed all monsters and collected all big coins, but I didn't collect all normal coins as I couldn't find them. I like this mod very much. Maps, soundtrack, HUD, monsters are great. The only bad thing were those tiny crabs. Hunting them down on that Sorbetto Beach was a chore.
But still this mod is great. I had fun and it's time for me to start The Golden Souls 2.
So thank you for this mod. You are a Super Modder.
This happens if your gzdoom is too old. I’m not sure what the minimum requirement for the remastered version is, but it requires a newer version than the original.
I'm stuck on 20 souls, I've beaten all the normal levels, the coin levels, and the hidden levels (the ones found from a secret level exit), and I can't find a 21st coin. Can someone please help me?
Really enjoying the Remastered edition so far! Though is it possible to tweak the HUD a little so you can see what inventory item you have selected, at all times? As-is, you can only see your inventory items when you're scrolling through them with the Next/Prev Item keys.
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Gotta ask, is this compatible with the new official Doom + Doom 2 release? I'm guessing it's a no if it requires something specific to GZDoom, but might as well ask so nobody else has to.
As you said yourself, it's a Gzdoom project, so unfortunately it's not supported
I played the Legacy edition in 2020 and I really liked it. But now, with the release of the Remastered edition, you can immediately forget about it! It feels better and more enjoyable to play through. Therefore, I recommend playing the Remastered edition right away! I also wrote a review describing the difference between Legacy and Remastered.
https://dzen.ru/a/ZqKE6FYVFgiYNdPg?share_to=link
But I have a question for Batandy: «Why didn't you add the Super Golden Souls addon for the Legacy edition to the page?» In Remastered you added, but not in the original.
Hi, thank you very much, I'm glad you like the new version!
To answer your question, while the Super Golden Souls levels have been officialized in the remastered (and also slightly altered to match the "original" set of levels), I didn't make the legacy Super Golden Souls addon, so it isn't on this page simply put because it isn't mine.
Yes, I am aware that you did not create that mini-addon, but «salahmander2» (or «salahmander», it does not matter).
But it's weird... If he allowed Super Levels to be added to the Remastered edition, then why didn't he allow it to be added to the Legacy edition? Although, he probably didn't want the page on ZDoom to become less active.
It's actually completely on me, as I said earlier, I didn't make the addon. Yes, I supervised the inclusion of the levels in Remastered and by working with Salahmander we changed them as well so they were consistent with my set of levels, but that's also the reason why, I was personally handling the inclusions of the levels in Remastered.
On the other hand, I had no involvement with Super Golden Souls aside from answering a few questions from Salahmander back when he was working on the set in the first place, so it's not something I'd add, even with permission, to my itch page, since it's the page of projects that I personally worked on.
If you play Super Golden Souls and Remastered's SGS levels, you'll notice a couple of differences, some of those are Salahmander's, some I personally worked on, we actively worked together to put them in officially.
how did you make it i wanted to make doom mods but i dont know what to download
A copy of Doom2.wad and Ultimate Doom Builder is all you need for now, start there, experiment, make some maps, suck at it till you get good.
After you got mapping sorted out, get SLADE editor, check the zdoom wiki (it'll be your best friend throughout your modding journey) and start writing your own custom entities using original ones as a template, the more you learn to wrangle the code, the more you'll know how to make completely custom stuff as you go on.
I also suggest you to join this discord group called "The Entryway" created by James Paddock of Adventures Of Square fame, there's a lot of sections where you can share your work, ask for people to playtest, ask for help in case you're stuck on something. Here's the link: https://discord.gg/Ascc59b
If you search for doom modding tutorials on youtube, there's an endless amount of videos you can watch to get you started.James also has made a tutorial that teaches you how to make a simple doom map:
it says this SYSTEM INFO OS: Microsoft Windows 10 Home Single Language GPU: Intel(R) HD Graphics 3000 UDB: R4188 Platform: x64
EXCEPTION DETAILS Could not create render device: No OpenGL 3.2 support found (error code 1282) em CodeImp.DoomBuilder.Rendering.RenderDevice.CreateDevice() na c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:linha 144 em CodeImp.DoomBuilder.Rendering.RenderDevice..ctor(RenderTargetControl rendertarget) na c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:linha 50 em CodeImp.DoomBuilder.MapManager.InitializeNewMap(MapOptions options) na c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:linha 270 em CodeImp.DoomBuilder.General.NewMap() na c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:linha 1141 em CodeImp.DoomBuilder.Actions.Action.Begin() na c:\build\UltimateDoomBuilder\Source\Core\Actions\Action.cs:linha 269 em CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) na c:\build\UltimateDoomBuilder\Source\Core\Actions\ActionManager.cs:linha 424 em CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) na c:\build\UltimateDoomBuilder\Source\Core\Windows\MainForm.cs:linha 462 em System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) em System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) em System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) em System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) em System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) em System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) em System.Windows.Forms.Control.WndProc(Message& m) em System.Windows.Forms.ToolStrip.WndProc(Message& m) em System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
No OpenGL 3.2 support found means that your computer is too old to run Gzdoom and lacks the required horsepower.
You can try LZDoom instead, but it's untested, probably won't look correct, but it might run.
that appeared when i run ultimate doom builder, and it also appears when i run SLADE
amazing game, only just beat world 1 (or fall weather castle) and it has been great
Well, I liked this mod a lot, but haunted mansion was the end point for me. I figured out how to reach last red coin in the end of endless corridor, but it's very boring to pass it.
Congrats to you and your collaborators for making such a quality mod! The weapons are punchy and the map designs are so much fun; each level is packed with gorgeous scenery and exciting new gameplay twists. Laughed my ass off at the giant bouncy section in Starry Night. Looking forward to getting lost in Golden Souls 2!
What a mod! I saw golden souls 3 on twitter. Was really interested in trying out the series. Never played doom 2 before. But I gotta say it holds up today really well. This game actually keeps my attention rather than a lot of boomer shooters out currently. Great job and thanks for getting me into doom 2. I'll definitely be trying out more mods.
Hi there, I've installed the mod but I'm experiencing some annoying bugs.
The game seems not being able to load some textures correctly and some enemies (like the Hell Knight) are invisiible .
I've installed the lastest version of GzDoom and the mod into the folder, here some screenshots of the errors:
Do anyone know what's causing it or how to fix it please?
From the look of it, it's not loading vanilla Doom 2 assets correctly, make sure the DOOM2.wad you're using with the mod is not the BFG edition version, and also is not edited
bro it was mixing mario 64 with doom not making a masterpiece you don't know how I enjoyed this about the starry night level of van gogh's painting seriously you did a good job
A question didn't get past the snow map because of the last red coin and if I jump towards it I fall into the void and die, can you please help me?
Which coin are you talking about specifically? Are you running? It is recommended to have always run enabled otherwise you will not be able to make most of the jumps.
can this be played on Zenandronum?
Or just... you know... turn brutal doom off
Or just play it without brutal doom.
Hello, I'm currently playing your mod, and I want to ask how to fully look down in any doom level, you see I'm trying to play the free-falling level and I can't to seek to look down fully to see the incoming coins, so can you tell me how to do that. Thanks
There should be an option called freelook, enable that
That was a great mod! I liked the new weapons and enemies, and the levels were awesome too, though some of the platforming was annoying. Gonna play the Golden Souls 2 and 3, too!
I remember getting all the way to the end and then being like 1 or 2 souls short to climb the endless staircase even though i seemingly completed all normal levels. I assumed the mod just wasnt finished or something or was i just really really stupid back then?
when I open the game I see the "!" symbol around the map. also, my jump height is bugged? I jump way too high. I am on Linux btw so it may be that
Please make sure you're running Golden Souls with Doom2.wad and the latest version of gzdoom, without any other mod addons
i am using the newest version of gzdoom tho? i downloaded gzdoom from the site today and am using a doom2 wad.
The fact that you jump too high makes me think that you've got a conflicting addon that replaced the player class and possibly other things, double check that you're not running the game with other mods or addons, if necessary, put gzdoom and doom2.wad in a new folder and let it generate a fresh config and try running the game from there
I completed this last year (2022) in March 100% and it was okay. Was kinda bummed out there where no custom enemies. Will check out Part 2 and maybe 3. in the future DOOM Mods are in general something i avoid if there is no custom enemies to fight and custom weapons to use.
I don't know what you mean, there are plenty of custom enemies in all three Golden Souls alongside the usual cast of doom baddies.
I'm in astral temple and it keeps crashing
Please follow the required settings in this page and make sure to be playing on the latest version of GZDoom
One idea for this and 2: make a map pack version which can be used with any game modification.
In case you wonder why: Imagine that some people want to play with Jumping Flash Doom
I really love this WAD
I can't believe it took me 8 years to play this WAD
This is by far the best WAD I have ever played
You can see that so much effort has been put into this project and I can't wait to start playing the sequels.
how do i launch the game its a pk3
launch it with gzdoom
how do i fix the fact that some textures in the game are missing like walls having black textures or platforms becoming missing due to the missing textures?
Just wondering Is THANK YOU for the final level?
Hello, I'm playing it and it's great, I only have a problem when I have a number of stars equal to or greater than that required by a door, this does not allow me to enter until I go through the level (or store) until I enter the previous levels. Is this an error or bug in my game?
Can this be played using final DOOM wad, or do I have to use DOOM 2 wad?
Just use the doom II wad
I accidentally press 3 instead of 2, so you should read it again.
Both Final Doom and Doom 2 are separate games with their own unique content. To run a specific mod or map, you usually need the corresponding base game wad file. So, if you're interested in playing mods designed for Final Doom, you'll usually need the Final Doom mod. Likewise, if the mod is designed for DOOM 2, you'll need a DOOM 2 wad.
The mod must be matched to the correct base gamepad to ensure compatibility and the desired gameplay experience.
Oh, Thank You for responding!
Truly one of the best mods I ever played! Even better remastered! But do miss that charged punch that gibbed imps, any possible update to add the charged punch for the remastered?
Hello, the charged punch is only featured in GS2 and GS3, I didn't put it here because I wanted to keep the way it worked back with the original GS release, these fists do however make enemies drop armor points on death.
I've finished The Golden Souls Remastered at almost 100%. I've killed all monsters and collected all big coins, but I didn't collect all normal coins as I couldn't find them. I like this mod very much. Maps, soundtrack, HUD, monsters are great. The only bad thing were those tiny crabs. Hunting them down on that Sorbetto Beach was a chore.
But still this mod is great. I had fun and it's time for me to start The Golden Souls 2.
So thank you for this mod. You are a Super Modder.
I can't start up the remastered version. It shows up as "Script error, GoldenSouls_Remastered_v1.0_hotfix.pk3:menudef line 11: Unknown keyword 'size'
This happens if your gzdoom is too old. I’m not sure what the minimum requirement for the remastered version is, but it requires a newer version than the original.
I'm stuck on 20 souls, I've beaten all the normal levels, the coin levels, and the hidden levels (the ones found from a secret level exit), and I can't find a 21st coin. Can someone please help me?
Long ago, I played a first-ever beta of GS. Today I finished 100% of the Remaster version. Masterpiece
I got stuck after playing coop for two levels with my friend.
Each one of us took 1 golden soul from each level.
When we arrived back to the hub, the main door required 2 golden souls. 😢
Sorry but multiplayer is not supported, even if it manages to run in co-op there will be game breaking issues such as this one.
Awesome as always thanks for share it !
I will update it in my app at next release.
https://hakros.itch.io/hakros-doom-launcher
Greetings !
Really enjoying the Remastered edition so far! Though is it possible to tweak the HUD a little so you can see what inventory item you have selected, at all times? As-is, you can only see your inventory items when you're scrolling through them with the Next/Prev Item keys.
Fantastic!
when i drag the pk3 file to gzdoom is starts to boot up and then says there is an error
Script warning, "Super Golden Souls Complete V1.04.pk3:decorate" line 1096:
Unknown class name 'Bulletbill' of type 'Actor'
script parsing took 139.62 ms
Unknown player class 'GSPlayer'
Execution could not continue.
No player classes defined
what does this mean and how do i fix it? this is one of my favorit mods and i cant play it because of this problem pls help!
What you're trying to load isn't Golden Souls 1.4 but a user made addon (Super Golden Souls), you need to drop both onto gzdoom.exe
i thank you for the help. but the download on this page doesnt work, at least for me
it says removed under downloads. and when i try to redownload it says couldn download
As a matter of fact i can play the game now. got it off a sketchy website. only download that would work:(
how long is the mod?
Playing with "Ultimate Simpsons Doom" wad is incredibly fun(and annoying).
Este fue uno de los mods de doom que mas me gustaron :) no sabia que estaba en itch.io.
Muy bueno!!!
What do the big coins do?
They unlock a special level in the garden, not all the coins are required so they're mostly something for 100% completionists.
cool!